Have you ever wondered about the life of NPCs in video games? Those non-playable characters who roam the virtual worlds, seemingly oblivious to the actions of the player. Well, recently there has been a hilarious trend where people pretend to be NPCs in real life. It got me thinking about the evolution of these background characters, especially in the context of anime and gaming.
Back in the day, NPCs were nothing more than punching bags. I remember my first encounter with an end game NPC in the Matrix game for the Dreamcast. Mister Smith handed me my digital rear end over and over again. NPCs were designed to beat you down, not to help or provide any information.
But times have changed. Developers started creating NPCs that could guide and assist players. Take Log Horizon, for example. This anime explored the idea of NPCs becoming self-aware and acting like real people. It was a refreshing take on the concept, far better than the overrated SAO.
Now, imagine if there were videos where NPCs became self-aware but still messed up. That would be hilarious! Forget about someone just walking into a wall, I want to see NPCs realizing what they are and still making mistakes. It would be comedy gold!
Of course, we shouldn’t forget that AI becoming self-aware in real life could have disastrous consequences. Let’s keep the fun confined to the virtual world. Speaking of which, I’ve finished most of the work on this site and will be starting some exciting projects on Mowuniverse.com. Also, stay tuned for November writing month, where I’ll be posting my new book all month long. It’s going to be epic!
Have an awesome day!